package com.socodethis.spaceex;

import com.socodethis.spaceex.math.cPoint;

public class saveState {
	//This is just to save the map and end cPoint while the
	//charSprite finishes it's cycle
	dungeonGenerator map;
	cPoint end;
	saveState(dungeonGenerator map, cPoint end){
		this.end = end;
		this.map = map;
	}
}
